Post by Aedan Byrne on Jan 3, 2017 1:55:34 GMT
Aedan Byrne
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Age:
14Group:
HeroPlay-By:
N/A About/History:
powers:
Teleportation: He's able to teleport from spot to spot, at the range of a large room. With effort,he can push himself to teleport further, but it results in pain and a good deal of weariness. Speaking of weariness, he can rapid teleport around 10 times, but gets worn out. Pushing it past that can soon lead to him to passing out.
Physic Weaponry/constructs: The boy can not only teleport, but he is able to form weapons and objects out of physic energy. Thought it looks like unique colored flame shaped into a object, it does not burn,and is merely solid.At the moment, he can form about six 'shooters', and a melee weapon at the same time,unless under certain conditions.The constructs he can make are in a list below:
Arrows/darts: Basically spikes of physic energy, they're only different in whatever he feels like calling them, though upon occasion he does put more effort into them looking more arrow like.These aren't used too often, unless he wants to shred a rope or go with wounding a opponent.At full throttle, they can peirce iron.
Orbs: The none 'poky death/wounding' variant, and thus the more used ones, these are fist sized orbs that,at full throttle, hit like a pro boxer's punches.
Club/bat: he insists it's a club, but it's basically just a bat. One slightly more durable then a standard wooden bat, but hits like a standard one.
blitzkrieg overload: If under a huge, huge deal of emotional stress, he can push past the number limit of his constructs, forming around 50(atm) at a single time and unleashing them all at his foe.However, it also greatly hurts him, leading to headaches,weakness,blindness, and inability to use his powers for a twenty hour period. A good sign he's approaching this is when his eyes begin to glow. That's if he actually manages to hide his stress.
Weaknesses:
bindings: If his limbs are tied/otherwise bound, he's unable to teleport out of them. Attempting to do so will lead to him only reappearing still bound. And if tied/chained/etc. to something inmoveable,like a chair bolted to the floor, or the floor/wall itself, a teleportation will lead to him only flickering slightly around the edges.
Grabbed:Similar to the above, but different enough to be separate. If grabbed bye a person, a attempt to teleport will only drag that person was along,so long as they can maintain their grip. The heavier the person, the more worn out the teleportation makes him.If the person is above 215 pounds, the attempt leads only to him staying in place, flickering slightly around the edges.
durability: His powers make him hard to touch,and annoying to fight, but they won't save him once you manage to get ahold of him. He's only as durable as a standard teen his age and size.
Strength: Though perhaps slightly higher then average teens his age and size, it's only due to the life he's lead. Nothing special against those more trained and/or naturally strong.
lack of training: At the moment, he makes due with his powers, a willingness to use low blows and other 'cheats', and a makeshift fighting style. He wouldn't last long in a face to face, straight forward slug fest with someone more skilled and trained.
Firing his orbs/darts: He can 'fire' his ranged constructs, and keep them existing, but it's very hard for him to play 'tracker missile' with them. Thus,he usually fires them,then dissipates them, reforming new ones. The time it takes can give someone just enough time to get in close.
His melee weapons: his club is only about as hard as oak. easily breakable amongst all the powerful people in this world. Once he learns how to make edged weapons, they're be a bit stronger, about the durability of iron, due to being more tightly concentrated, but still not as durable as what else can be made.
Rapid teleports: As said in the power description, the boy can teleport either farther and/or rapid teleport, but doing either can lead to pain and/or weariness. And doing both is very risky,possibly leading him to suffer a similar condition as the blitzkrieg overload aftermath.
No family, no crew: He fears being alone and unaccepted for the rest of his days. Striking at this fear can lead to distraction and/or mental pain, and that leads to him having a open guard.
Personality:Aedan/Imp is cheeky, bold, and playfully mischievous. However, he's also wary about completely trusting people,it would take some, or possibly even alot, of work to get the boy to fully relax around you and drop the ruder front for his more natural personality. If you gain his trust, he'll show himself to not only have a softer version of his front as his true personality, but to also enjoy warm hugs,friendly contact, and fluffy things(something that'd prompt him to turn a interesting shade of red if called out on.) He also has a dislike for those who recklessly hurt innocents to fulfill their own selfish desires, though the boy is more lenient to thieves then most heroes would think of being. After all,he's been a thief himself for a good long while,and understands that sometimes people don't have or can't see any other choice. Family, or 'crew', is very important to him. He's willing to use dirty fighting to come out of a battle and defend others.
Now for his history. Before his powers awoke, he was a fairly average kid. He had two parents who loved him,and wanted the best for him, and lived a life most kids his age did. But,then, one day, at seven years old, someone decided to break into their house. Dad fought back against the robber, but was injured. Seeing that, something awoke in Aedan, and a solid dart of what seemed to be bright purple and gold flames found it's way into the robber's shoulder, causing him to run,and Aedan suddenly found himself by his father,begging for him to be ok with newly changed eyes tearing up. This soon led to the boy being given up for adoption,his parents feeling unable to feel up to raising a powered child. He went through homes, until two years later he found himself running away and falling into a gang of superpowered people. And there, the boy now known as Imp, thought he would finally find a family. And so it seemed, for a few years. However, things got worse and worse, the people he felt to be family getting crueler and crueler with their heists, till one day, at now eleven years old, Imp turned them in to the police,and went again on the run. He's been living like that ever since.
powers:
Teleportation: He's able to teleport from spot to spot, at the range of a large room. With effort,he can push himself to teleport further, but it results in pain and a good deal of weariness. Speaking of weariness, he can rapid teleport around 10 times, but gets worn out. Pushing it past that can soon lead to him to passing out.
Physic Weaponry/constructs: The boy can not only teleport, but he is able to form weapons and objects out of physic energy. Thought it looks like unique colored flame shaped into a object, it does not burn,and is merely solid.At the moment, he can form about six 'shooters', and a melee weapon at the same time,unless under certain conditions.The constructs he can make are in a list below:
Arrows/darts: Basically spikes of physic energy, they're only different in whatever he feels like calling them, though upon occasion he does put more effort into them looking more arrow like.These aren't used too often, unless he wants to shred a rope or go with wounding a opponent.At full throttle, they can peirce iron.
Orbs: The none 'poky death/wounding' variant, and thus the more used ones, these are fist sized orbs that,at full throttle, hit like a pro boxer's punches.
Club/bat: he insists it's a club, but it's basically just a bat. One slightly more durable then a standard wooden bat, but hits like a standard one.
blitzkrieg overload: If under a huge, huge deal of emotional stress, he can push past the number limit of his constructs, forming around 50(atm) at a single time and unleashing them all at his foe.However, it also greatly hurts him, leading to headaches,weakness,blindness, and inability to use his powers for a twenty hour period. A good sign he's approaching this is when his eyes begin to glow. That's if he actually manages to hide his stress.
Weaknesses:
bindings: If his limbs are tied/otherwise bound, he's unable to teleport out of them. Attempting to do so will lead to him only reappearing still bound. And if tied/chained/etc. to something inmoveable,like a chair bolted to the floor, or the floor/wall itself, a teleportation will lead to him only flickering slightly around the edges.
Grabbed:Similar to the above, but different enough to be separate. If grabbed bye a person, a attempt to teleport will only drag that person was along,so long as they can maintain their grip. The heavier the person, the more worn out the teleportation makes him.If the person is above 215 pounds, the attempt leads only to him staying in place, flickering slightly around the edges.
durability: His powers make him hard to touch,and annoying to fight, but they won't save him once you manage to get ahold of him. He's only as durable as a standard teen his age and size.
Strength: Though perhaps slightly higher then average teens his age and size, it's only due to the life he's lead. Nothing special against those more trained and/or naturally strong.
lack of training: At the moment, he makes due with his powers, a willingness to use low blows and other 'cheats', and a makeshift fighting style. He wouldn't last long in a face to face, straight forward slug fest with someone more skilled and trained.
Firing his orbs/darts: He can 'fire' his ranged constructs, and keep them existing, but it's very hard for him to play 'tracker missile' with them. Thus,he usually fires them,then dissipates them, reforming new ones. The time it takes can give someone just enough time to get in close.
His melee weapons: his club is only about as hard as oak. easily breakable amongst all the powerful people in this world. Once he learns how to make edged weapons, they're be a bit stronger, about the durability of iron, due to being more tightly concentrated, but still not as durable as what else can be made.
Rapid teleports: As said in the power description, the boy can teleport either farther and/or rapid teleport, but doing either can lead to pain and/or weariness. And doing both is very risky,possibly leading him to suffer a similar condition as the blitzkrieg overload aftermath.
No family, no crew: He fears being alone and unaccepted for the rest of his days. Striking at this fear can lead to distraction and/or mental pain, and that leads to him having a open guard.
Personality:Aedan/Imp is cheeky, bold, and playfully mischievous. However, he's also wary about completely trusting people,it would take some, or possibly even alot, of work to get the boy to fully relax around you and drop the ruder front for his more natural personality. If you gain his trust, he'll show himself to not only have a softer version of his front as his true personality, but to also enjoy warm hugs,friendly contact, and fluffy things(something that'd prompt him to turn a interesting shade of red if called out on.) He also has a dislike for those who recklessly hurt innocents to fulfill their own selfish desires, though the boy is more lenient to thieves then most heroes would think of being. After all,he's been a thief himself for a good long while,and understands that sometimes people don't have or can't see any other choice. Family, or 'crew', is very important to him. He's willing to use dirty fighting to come out of a battle and defend others.
Now for his history. Before his powers awoke, he was a fairly average kid. He had two parents who loved him,and wanted the best for him, and lived a life most kids his age did. But,then, one day, at seven years old, someone decided to break into their house. Dad fought back against the robber, but was injured. Seeing that, something awoke in Aedan, and a solid dart of what seemed to be bright purple and gold flames found it's way into the robber's shoulder, causing him to run,and Aedan suddenly found himself by his father,begging for him to be ok with newly changed eyes tearing up. This soon led to the boy being given up for adoption,his parents feeling unable to feel up to raising a powered child. He went through homes, until two years later he found himself running away and falling into a gang of superpowered people. And there, the boy now known as Imp, thought he would finally find a family. And so it seemed, for a few years. However, things got worse and worse, the people he felt to be family getting crueler and crueler with their heists, till one day, at now eleven years old, Imp turned them in to the police,and went again on the run. He's been living like that ever since.
Age (Optional):
Age here!Gender (Optional):
Gender here!Alias:
Cor'll work!^^Anything Else:
Imp doesn't have a image yet, so I'd like to share what he looks like here.^^ He's short, around 4'9 if not shorter, and slender/wiry with it. Though previously brown, his eyes are now a startling, unique mix of bright purple, with golden flecks, causing him to hide them behind shades when he's in civvie mode. His 'suit' is, atm, street clothes, with a mask made of a bandana with a somewhat sloppily painted, big,toothy grin on it,and he has short, messy,bright red hair.